Additionally, you can disable the reticle by disabling “target locking” in the cockpit menu, or through a toolbar action.Generally dynamic crosshair is considered better than static, and in modpacks there's a version of dynamic sight called nomogram sight, which helps some, but you still need to aim manually.Ībout not targeting and shooting: when you lock the target - you can hold mouse button and your turrets would still aim with the same lead, which works for some degree, you'll still need to adjust it from time to time depending how target behaves.Īlso videos are often shot while watching replays where you can rotate camera in any direction and even activate free roaming camera. You can de-equip a ship tool (and enable the default reticle) by selecting the empty hand (Option 0) from your toolbar. Tools include the Welder, Grinder, and Drill. The targeting reticle is not active if you have a tool selected. The target reticle can be aimed by using either the first or third-person camera.Targets are identified by a color that corresponds to stance. Once you are within 2.5 km of a target, the reticle will automatically begin tracking the closest target, near the center of your screen. It will not try to track targets outside this range, nor will it be able to lock on. The target reticle has a maximum range of 2.5 km or 2500 meters. The Remote Control blocks do not currently benefit from the new targeting system and cannot be used for this guide. We recommend you explore static weapons and turrets separately as the behavior of each is unique. Either a static weapon or turret will do. To get started, all you need is a powered grid with a weapon and a cockpit.
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